Monday 28 November 2016

Sky Dome

This is a render from the inside of my sky dome

This is a render from outside my sky dome

In this practical we learned a very good way of creating a sky dome,  I have made a sky dome before, but I simply inverted the textures on a sphere, but that method can cause issues in terms of lighting and shadows. With the way we have learnt to implement a sky dome here, we disable the parts of the sphere that would block light and cast shadows, and we also learn to use layers to make objects such as the sky dome completely untouchable until we make it otherwise, this is an incredibly powerful tool as it will allow us to choose exactly what will be visible on the screen and can stop us from touching objects that we don't want to be moved, layering also makes for a cleaner project.

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