Monday 14 November 2016

Y- wing model part 1


As with my x-wing, I first made and set a new project, and set up my viewports so that the reference image lines up perfectly with each other.


I started off my y-wing by first modelling the nose of the ship, moving between viewports to get the shape right, and then adding in the cockpit as a separate object, and finally modelling the central most part of the body, following the reference image.

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