Wine glass |
We also learned about three view editing in this lesson, this is a technique that I will be using when it comes to modelling, the way it works is you put a different perspective picture on each viewport, so a to scale image of the side of your ship on the side view, top for top, and front for front, the main thing to keep in mind is that all of these images are properly aligned and to scale. This allows you to make the perfect shape by aligning vertices with the image, then doing the same in all other viewports in order to perfectly replicate the shape that you are modelling around.
The bezier curve tool that we learned today was very useful, and could be used to create complex spherical structures in a simple and efficient way, you can also change the amount of edges that the curve revolves around with, making a lower poly, but ultimately more custom designer tool.
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