Monday 12 December 2016

Cameras

In the creation of my animation I will be using 2 types of cameras, the default camera, which simply shoots whats in the frame, it can be moved and rotated etc. and the camera and aim.


The camera and aim tool creates a camera with an aimer, which the camera will always be looking at, this allows me to attach the aim as a child of one of my ships to create a tracking shot, in which the camera will follow the aim, which is attached to my ship.

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